Activity Instructions:
1. Before class, write a number on each sticker, appropriate
to the year level. This game format is very flexible and can be
adjusted to most years.
2. Consider using whole numbers (positive integers) of varying
length (e.g. 53879, 2003689), decimals of varying length (e.g. 34.8,
0.007, 4.79883) as well as combinations (e.g. 45630.000056). Include
zero (0) in the list and 'unnecessary' zeros (e.g. 054 and 3.200).
Make the decimal points large so that they are easily read at a
distance.
Make sure the set you use includes some good pairs to discuss. For example:
- 0.2 and 0.200 (equal numbers but look different)
- 0.12345687 (not very big, even though it is long) and 0.9 (bigger even though it is short)
- 0, 0.00 and 0.6 (some students think 0 is a whole number, so greater than "decimals")
3. Place stickers on students' foreheads. Tell them to arrange
themselves in a line (smallest on the left, largest on the right)
across the room, without speaking to each other. Students should
not see their own sticker.
4. Stop the activity when interest lags (don't expect the
correct solution).
5. Discuss.
Comments:
This activity can expose students to numbers that they may not
often encounter, yet should be able to deal with conceptually. It
may not be a 'stand-alone' activity, but may be used as an introduction
to further activities if required.
Variations:
Include negative numbers (-2, -5, -35.6) and mixed numbers (2 1/3).
For older students, include surds and special numbers such as pi/2.
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